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Shaman's Crossing: reviewAn atypical setting but an absorbing novel.
29th July 2008
This is the first volume in the Soldier Son trilogy (before Forest Mage and Renegade's Magic).
Starting in Widevale, far East on the shores of the Tefa river, the story is Nevare's account of his life. Born second son to Lord Burvelle, a former cavalla soldier promoted to nobility for good service rendered in the recent colonisation of the plains and the bringing of civilization to the native nomadic tribes, he is destined to become the soldier of the family.
To toughen him up, Nevare's father sends him to spend time in the desert with a Kidona warrior, Dewara, because he thinks there are some things that can only be learnt from an enemy. During his stay, Nevare experiences a trance in which Dewara asks him to kill whom he meets... but Nevare discovers an old and mysteriously powerful Tree Woman. Following his soldier's code of honour, he refuses to slay her. Barely escaping death, he
Fool's Fate: reviewThank you for the magic!
29th March 2005
This is the third and final book in the Tawny Man trilogy (after Fool's Errand and the Golden Fool).
Now that Dutiful has accepted the Narcheska's challenge, everyone is getting ready to sail to ice covered island of Aslevjal to slay Icefyre, the last male dragon. But the Fool wants to bring dragons back to the world and so he's strongly against the killing of Icefyre. Fitz is now torn between his duty to his future King and the love of his best friend the Fool. To cap it all, the latter has told him he's foreseen his own death on the glacier. Fitz and Chade have to do everything possible to prevent the Fool from accompanying them to the Out Islands.
The sea voyage to the city of Zylig, their first stopping place on the Out Islands, is not a pleasant one. Thick gets seasick and ill, and takes it all out on an already much guilt stricken Fitz, who's in charge of him. Day after day, the simpleton's Skil
The Golden Fool: reviewTremendously exciting!
15th February 2005
This is the second book in The Tawny Man trilogy (after Fool's Errand, and before Fool's Fate).
With Dutiful's safe return to Buckkeep, the castle is now abustle with the prince's betrothal to Elliania, the Outislander narcheska, which will seal the peace treaty between the Six Duchies and their past enemy.
In the political background, there's a lot going on. Despite Queen Kettricken's efforts, the case of the Witted folk is far from being resolved, with the Piebald extremists still keen on getting people's attention by all means necessary, including denouncement and murder. To crown it all, a delegation from Bingtown arrived in the middle of the betrothal festivities to ask for help in their conflict with the Chalced States. And strange veiled emissaries from the Rain Wilds have started to speak of dragons. The Outislanders threaten to end the peace negotiations if Kettricken agrees to help the Bing
Fool's Errand: reviewNo let down!
16th January 2005
This is the first book in The Tawny Man trilogy (before The Golden Fool, and Fool's Fate).
Fool's Errand takes place fifteen years after the events of the Red Ship Wars. Fitz, who goes by the name of Tom Badgerlock, now lives a quiet life in a remote cottage by the woods with his wolf Nighteyes and his foster son Hap, a mismatched-eyed boy brought to him years ago by Startling.
The Minstrel's visits are the only regular ones he gets, bringing him comfort but also news from the world around. The only other people he ever sees are the casual travellers stopping for shelter, such as Jinna, a hedge-witch Hap once met when Starling took him to Buckkeep for Springfest.
But all of a sudden his former life comes knocking at the door, when one day the visitor turns out to be Chade. Fitz's old secret mentor, now the queen's counsellor, asks Fitz to return to Buckkeep to teach the Skill to Prince Dutiful, Queen Kettricken's son
Ship of Destiny: reviewAstounding.
28th July 2003
This is the third and last book of The Liveship Traders (after Ship of Magic and The Mad Ship).
"King" Kennit of the Pirate Isles is now captain of the Liveship Vivacia. After discovering his main city Divvytown had been raided by slavers and all but destroyed by Chalcedean patrol ships, he sails to Others Island with his woman Etta and the former priest-boy Wintrow Vestrit, now his fervent follower. There, Wintrow will have his fortune told by the Oracle, but instead ends up rescuing the crippled sea serpent She Who Remembers from her prison-pool, scalding his body with her toxins in the process. And when the serpent touches Vivacia, the Liveship suddenly realizes who, or what, she truly is. New destinies are set into motion.
Further to the North, after doing up the Paragon, Althea Vestrit, Brashen Trell and Amber finally set sail to claim the Vivacia back from the pirate king, barely in time before a treacherous
The Mad Ship: reviewTerrific.
20th June 2003
This is the second book in The Liveship Taders trilogy (after Ship of Magic and before Ship of Destiny).
After being banned from the deck of the slaughter ship the Reaper because she's a woman, without her well-deserved ship ticket, and after breaking up with her companion Brashen Trell, Althea Vestrit is hired as mate on board a Bingtown-bound Liveship, the Ophelia. And when the ship betrays her secret to Captain Tenira, Althea fears she'll be given the sack again. Luckily it doesn't happen and soon the crew and ship rally to her cause, promising they'll help her gain her rightful heirloom, the Liveship Vivacia, back.
But not so far on the seas, the Vivacia has just been boarded by Kennit's gang of pirates and her crew taken prisoners, thanks in part to the rebellion of the slaves that made up her cargo. In exchange for his life and that of his father, Wintrow will have to heal Kennit gangrenous leg stump. The situa
Ship of Magic: reviewRiveting.
20th May 2003
This is the first book in The Liveship Traders trilogy (before The Mad Ship and Ship of Destiny).
Althea Vestrit is the 19-year-old daughter of a family of Bingtown Traders, the only community who can possess a Liveship, a magic vessel made of wizardwood, a precious and legendary ware. Always her father's favourite, she spent all her childhood on board the family's Liveship, the Vivacia, whom she's come to love more than anything.
Alas, the captain is very ill and is going to die soon. He has to be taken on board the Vivacia so that with his death, the third of a family member on the ship's deck, the latter can undergo her quickening. Althea knows that when the Vivacia awakens, she'll become hers to sail. Only at the last moment, she discovers that her mother and sister have convinced her father to leave the ship to Althea's brother-in-law, an execrable and authoritative Chalcedean, Kyle Haven. And as the Vestrits are
Assassin's Quest: reviewStunning, fascinating, enthralling!
22nd January 2002
This is the third and last book of the Farseer trilogy (after Assassin's Apprentice and Royal Assassin).
After faking his own death to escape Regal and his coterie's torture, Fitz has to slowly leave the body of Nighteyes, the wolf to whom he's Wit-bound, and learn to be a man again. But some months later, after a quarrel with his protectors Burrich and Chade, he leaves the old cottage where he's taken refuge, and decides to make for Tradeford to assassinate the newly self-proclamed King Regal. Yet in attempting to do so, he hears Verity Skill-calling him: "come to me". He has no choice but to obey his rightful king.
His journey to the Mountain Kingdom and beyond won't be an easy one, as Regal has just put a prize on his head. Soon everybody becomes a potential enemy. But he'll also make new friends on the way, such as a couple of Witted ones like him, or a mysterious old woman and a mins
Royal Assassin: reviewA feeling of helplessness.
3rd January 2002
This is the second book in the Farseer trilogy (following Assassin's Apprentice and followed by Assassin's Quest).
In the Mountain Kingdom, Fitz is slowly recovering from poisoning, when he has a Skill dream. Seeing through King Shrewd's eyes, he witnesses the Forging of the town of Siltbay, where lives his childhood friend Molly, whom he's secretly always been in love with. Has Molly been Forged too, is she dead, or alive but in great danger? He has to find out.
In Buckkeep, Prince Regal's ambition is soaring, and he will gain access to the throne of the Six Duchies by all means. And King-in-wainting Verity is too busy Skilling in his tower to protect the kingdom from the Forging raids of the Red Ships, and the old king's strength is slowly leaving him. Even with the help of Verity's new Queen-in-waiting Kettricken, who decides to take up arms and attack the Raiders, and Fitz's new Bond with a wol
Volpi.You will find that the story you tell
is very rarely your own. In Lucca,
even the smallest pebbles
breathe in the warm sunlight.
Knotted stones and cobbled roads
beat out a paper-dry heartbeat heat
my city breathes in and out,
inhales sparrow air.
It's writing a story.
You are the pen.
You will find that in Lucca
the daisy chains forge fire
in side streets and back alleys.
Teenagers intertwine. Tell me,
odd flower, are you still closed?
Here we are colored wax;
the heat of the city melts us.
We run into each other, rhapsody
of pigments. Operas are our specialties.
Open up; feel the reds.
If not, try and see them. There is a place
of deep knife marks, a street
long as midnight
you may learn something there.
Valentina's voice glimmers like red wine.
You may enjoy intoxications. Still,
know alcohol has no story
and will swallow your own.
Find the sign with the wolf on it.
You'll know the place. Epiphanies ring true as church-bells.
Lucca still guides the wanderers
to well sp
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